Blender export fbx for unity

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I export my model using Blenders built-in FBX exporter with the default settings (UP = Y axis and FORWARD = -Z axis). Now when working in Blender if you want to use Z as the UP vector, you simply transform your model by a positive 90 degree rotation around X (but don't apply the rotation). model your 3D model in Blender along the Y axis and apply the necessary rotation onto the model.Now, if you want a model who is facing up in Blender (along Z) to be facing up in Unity (along Y) when imported, people recommend this simple fix: When exporting models from Blender into Unity one must take into account the handedness of both programs.īlender considers Z vector as the UP vector, but Unity considers the Y vector as the UP.

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